Game Dev

Here are some small game projects that I had worked on.


Coming Soon!

Soon I will be posting updates to my latest project. I am calling it WindJamX and it is being done in Unity using Playmaker. There are other smaller games that are unannounced that I can not show.


Demacia Vice (Riot Games)


This was a short game that we created during one of our Game Jams at Riot which we called Thunderdome. It was a pleasure working with the team and I had a blast. My focus on this was Environment work.



Scridoodle
 Pplay Game

This was one of my first games. It was developed by a small team of six in a few weeks at FIEA. I developed the initial concept and game play, then focused more on the art direction. My goal was to create a simple fast paced game and was reminiscent to our days in grade school. Being bored and doodling on our sheets of paper, imagining what it would be like if those doodle came to life.



Sultans of Scratch

This game was my Thesis for Grad School. I worked with a team of 12 which later expanded to 23 and it took us around 5 months. The idea was to create a game that had a Hip Hop feel and incorporated DDR. We ended up developing a multi-player game where one person was on a DDR pad dancing and the other was the DJ. The DJ/ Dancer duo would battle it out against another team. What really made this game unique was the DJ aspect and the cooperation between the two. Keep in mind, this was made well before DJ hero was even announced and we had worked with UCF's engineering dept to create a whole new peripheral that felt like a scratch disk and allowed the DJ to throw out combos to other player dancing on the stage.